Old World ORPG
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Map Progress

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Post by Kart Tue Jul 19, 2016 11:33 am

The engine has dynamic lighting, so i made a dimly lit library where you can learn a bunch of spells.
What do you think?

Map Progress 8a5fcde7f3

And here's the beach with animated water in-game.

Map Progress B259ed5be6
Kart
Kart
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Post by Fyrember Wed Jul 20, 2016 7:09 am

Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

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Post by Kart Wed Jul 20, 2016 9:35 am

Fyrember wrote:Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

Yeah, the dynamic light system is great. Gonna use it to simulate night as well.
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Post by Fyrember Thu Jul 21, 2016 7:24 am

Kart wrote:
Fyrember wrote:Sounds pretty cool, is a nice way to utilize everything that this new engine provides, keep it up!

Yeah, the dynamic light system is great. Gonna use it to simulate night as well.

You mean to make the transition from day to night smoother?

That too, but using the already made light system to simulate night by simply adding up to 80% opacited darkness filter during the night, where your character is lit up along with other sources found on maps(lampposts, candles, torches etc) and giving your character a bigger light radius depending on if you're wearing a light source or not.

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Post by Femenazi Sat Jul 30, 2016 6:27 am

Everythings looking amazing so far, I get more excited for the release each time I check in.

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